Tuesday, December 16, 2008
IN A NUTSHELL
Education:
Cornell University, Bachelor of Arts, English & Film StudiesSelected as a four year Cornell Grossman Fellow
Experience:
10 years of AAA development and numerous awards on titles such as Bioshock, Saw, Thief, and System Shock 2. See below for more details
Related Experience:
News Reporter/Photographer: NECN (Boston) and WLBZ-TV (Portland, ME). I covered presidents, plane crashes, and all kinds of insane and crazy stuff.
Somewhat Related Experience:
Fog Guy: Nirvana's "Smells Like Teen Spirit"; Yeah, THAT Nirvana.
My former band has a song on Guitar Hero, which is just kind of cool.
My former band has a song on Guitar Hero, which is just kind of cool.
Saw: Creative Director

Work includes: Business development, coordinating programming, art and design teams on numerous videogame projects on multiple platforms, managing team of 9 designers, designing game systems, UI, AI design, level and mission layouts and moment to moment gameplay repsonsibilities, script writing, working closely with art and programming teams on asset creation, asset management, and game system implementation. Additional responsibilities include press tours, interviews, and publisher relations. (Screenshots are a result of team collaboration)
Bioshock: Senior Designer
SWAT 4: Senior Designer

Design roles for this PC game include: Interface design and construction, level design, level construction, technical optimizations, fictional consultation, enemy AI design, level lighting, object placement, team scheduling, responsible for design milestones. Additionally, worked directly with general manager regarding employee and workplace management, and business growth/opportunities.
SWAT 4 won numerous editor’s choice and Game of the Month awards, among others.
The Lost: Lead Design

Lead Design roles for this PS2 game include: managing team of 6 designers, working directly with general manager and publisher, interface design/collaboration, level breakouts, level design and construction, level optimizations, fictional consultation, cut scene directing, enemy AI design, level lighting, object placement, team scheduling. As lead designer, responsible for all design milestones.
The Lost was released in India as "Agni"
System Shock 2: Level and AI design

Design tasks include level design for 1/3 of the game (including Recreation, MedSci, and The Many), level construction and lighting, User Interface consultation, AI ecology construction, object placement, AI design/creation, AI scripting, in-game scripting, quest scripting.
System Shock 2 received numerous industry awards, including Game of the Year , RPG of the Year, Scariest Game of all Time, and Top 5 Games of all Time among others.
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